Information Visualization: Perception for Design

Couverture
Elsevier, 5 mai 2004 - 486 pages

Information Visualization is the major revision of a classic work on information visualization. This book explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications - resulting in visualization of improved clarity, utility, and persuasiveness. This is the first work to use the science of perception to help serious designers and analysts optimize understanding and perception of their data visualizations.

This unique and essential guide to human visual perception and related cognitive principles will enrich courses on information visualization and empower designers to see their way forward. Its updated review of empirical research and interface design examples will do much to accelerate innovation and adoption of information visualization. New to this edition are a new chapter on visual thinking, new sections on face perception and flow visualization, and a much-expanded chapter on color and color sequences.

This book will appeal to interaction designers; graphic designers of all kinds (including web designers); financial analysts; research scientists and engineers; data miners; and managers faced with information-intensive challenges.

*First work to use the science of perception to help serious designers and analysts optimize understanding and perception of their data visualizations.* Major revision of this classic work, with a new chapter on visual thinking, new sections on face perception and flow visualization, and a much expanded chapter on color and color sequences. *New to this edition is the full color treatment throughout, to better display over 400 illustrations.
 

Table des matières

Chapter 1 Foundation for a Science of Data Visualisation
1
Chapter 2 The Environment Optics Resolution and the Display
29
Chapter 3 Lightness Brightness Contrast and Constancy
69
Chapter 4 Color
97
Chapter 5 Visual Attention and Information that Pops Out
145
Chapter 6 Static and Moving Patterns
187
Chapter 7 Visual Objects and Data Objects
227
Chapter 8 Space Perception and the Display of Data in Space
259
Chapter 11 Thinking with Visualizations
351
Appendix A Changing Primaries
387
Appendix B CIE Color Measurement System
389
Appendix C The Perceptual Evaluation of Visualization Techniques and Systems
393
Bibliography
405
Subject Index
451
Author Index
479
About the Author
485

Chapter 9 Images Worlds and Gestures
297
Chapter 10 Interacting with Visualizations
317

Expressions et termes fréquents

Fréquemment cités

Page 8 - Almost any picture may represent almost anything; that is, given picture and object there is usually a system of representation, a plan of correlation, under which the picture represents the object.
Page 407 - L. Bartram, A. Ho, J. Dill, and F. Henigman, "The continuous zoom: A constrained fisheye technique for viewing and navigating large information spaces, " In Proceedings of the ACM Symposium on User Interface Software and Technology, pages 207-215, 1995. 2. MST Carpendale, DJ Cowperthwaite, and FD Fracchia, "3-dimensional pliable surfaces: For the effective presentation of visual information...
Page ii - Usability Engineering: Scenario-Based Development of Human-Computer Interaction Mary Beth Rosson and John M. Carroll Your Wish is My Command: Programming by Example Edited by Henry Lieberman GUI Bloopers: Don'ts and Dos for Software Developers and Web Designers Jeff Johnson Information Visualization: Perception for Design Colin Ware Robots for Kids: Exploring New Technologies for Learning Edited by Allison Druin and James Hendler Information Appliances and Beyond: Interaction Design for...
Page ii - Fowler and Victor Stanwick The Mobile Connection: The Cell Phone's Impact on Society Richard Ling Information Visualization: Perception for Design, 2nd Edition Colin Ware Interaction Design for Complex Problem Solving: Developing Useful and Usable Software Barbara Mirel The Craft of Information Visualization: Readings and Reflections Written and edited by Ben Bederson and Ben Shneiderman HCI Models, Theories, and Frameworks: Towards a Mult/disciplinary Science Edited by John M.
Page ii - Dos for Software Developers and Web Designers Jeff Johnson Information Visualization: Perception for Design Colin Ware Robots for Kids: Exploring New Technologies for Learning Edited by Allison Druin and James Hendler Information Appliances and Beyond: Interaction Design for Consumer Products Edited by Eric Bergman Readings in Information Visualization: Using Vision to Think Written and edited by Stuart K. Card, Jock D. Mackinlay, and Ben Shneiderman The Design of Children 's Technology Edited by...
Page 449 - Maloney. LT (1993). A perturbation analysis of depth perception from combinations of texture and motion cues.
Page 12 - Deutsch 1993), and in studies using brain-scanning techniques, such as positron emission tomography (PET) and functional magnetic resonance imaging (fMRI) (Fiez el al.
Page i - The Morgan Kaufmann Series in Interactive Technologies Series Editors: • Stuart Card, PARC • Jonathan Grudin, Microsoft • Jakob Nielsen, Nielsen Norman Group...
Page 407 - Proceedings of the Workshop on New Paradigms in Information Visualization and Manipulation, ACM Conference on Information and Knowledge Management (CIKM '96), November 1996.
Page ii - Carolyn Snyder, and Terri DeAngelo The Usability Engineering Lifecycle: A Practitioner's Handbook for User interface Design Deborah J. Mayhew Contextual Design: Defining Customer-Centered Systems Hugh Beyer and Karen Holtzblatt Human-Computer Interface Design: Success Stories, Emerging Methods, and Real World Context Edited by Marianne Rudisill, Clayton Lewis, Peter P. Poison, and Timothy D.

À propos de l'auteur (2004)

Colin Ware is the world’s leading authority on the perceptual principles underlying the effective design of information displays. He combines interests in both basic and applied visualization research and he has advanced degrees in both computer science (MMath, Waterloo) and in the psychology of perception (PhD,Toronto). He has published over 160 articles in scientific and technical journals and at leading conferences. Many of these articles relate to the use of color, texture, motion and 3D displays in information visualization. His approach is always to combine theory with practice and his publications range from rigorously scientific contributions to the Journal of Physiology and Vision Research to applications oriented articles in ACM Transactions on Graphics and ACM Transactions on Computer-Human Interaction. Fledermaus, the leading visualization software used in oceanography, originated in software developed by him and his graduate students.

Informations bibliographiques