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ScreenPlay:

Cinema, Videogames, Interfaces
Couverture
Geoff King, Tanya Krzywinska
0 Avis
Wallflower Press, 2002 - 229 pages
What is the relationship between cinema and videogames? Hollywood film franchises are routinely translated into games. Some game titles make the move onto the big screen, none more prominently than Lara Croft, iconic star of the Tomb Raider series. Games often depend on recognised film genres, milieu or devices for branding and marketing. Some aspire to a film-like quality of graphics and action. But games also offer markedly different experiences, especially in the realm of interactivity. And what happens in the interface between cinema and games console or PC? Is there a merging of languages as games influence movies and movies influence games? Are some films becoming increasingly like games, and to what extent do they draw on the characteristics of Hollywood or other forms of cinema? ScreenPlay: cinema/videogames/interfaces investigates all these issues and explores the extent to which the tools of film analysis can be applied to games, in particular how the pleasures (and frustrations) of computer games can be compared with those of cinema.
  

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Pages sélectionnées

Table des matières

Technological Pleasure The Performance and Narrative of Technology in HalfLife and other HighTech Computer Games
33
Die HardTry Harder Narrative Spectacle and Beyond from Hollywood to Videogame
50
Spectacle of the Deathmatch Character and Narrative in FirstPerson Shooters
66
FirstPerson Shooters A Game Apparatus
81
Vision and Virtuality The Construction of Narrative Space in Film and Computer Games
98
Watching A Game Playing A Movie When Media Collide
110
Videogames as Remediated Animation
122
Whats That Funny Noise? An Examination of the Role of Music in Cool Boarders 2 Alien Trilogy and Medievil 2
136
From Hardware To Fleshware Plugging into David Cronenbergs eXistenZ
145
Run Lara Run
157
Playing with Lara
171
Oh Grow Up 007 The Performance of Bond and Boyhood in Film and Videogames
181
I Know Kung Fu The Martial Arts in the Age of Digital Reproduction
194
HandsOn Horror
206
Index
225
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Références issues de pages Web

Geoff King
screenplay: Cinema/Videogames/Interfaces, editor of collection and contributor of chapter, with Tanya Krzywinska, London: Wallflower Press/New York: ...
www.brunel.ac.uk/ about/ acad/ sa/ artstaff/ filmtv/ geoffking

CEMP Interactive media community: Monsters and the Mall ...
Grieb, M. “Run Lara Run”, in King, G. & Krzywinska, T. (eds), Screenplay: Cinema/Videogames/Interfaces, Wallflower, London, 2002 ...
www.cemp.ac.uk/ communities/ interactivemedia/ interactivemedia/ monsters-and-the-mall-videogames-and-the-scopic-regimes...

ISIS kurser - Computerspillets lyd og musik
screenplay. Cinema/videogames/interfaces. London/New York: Wallflower Press. ISBN: 190336423X (8s); Boyd, Andrew (2003): “When Worlds Collide: Sound and ...
isis.ku.dk/ kurser/ index.aspx?kursusid=22546& xslt=simple6& param1=58626& param8=false

Parker/Becker Games Bibliography - 2002
Krzywinska, T. (2002). Hands-on horror. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 206 223). London: Wallflower Press. ...
www.ucalgary.ca/ ~jparker/ TFGT/ 2002.html

Global Rhythms: Videogames and the Transformation of Play: August 2004
[ii] Dianne Carr ‘Playing with Lara’, in Greg King and Tanya Kryzwinksa (eds), screenplay: Cinema/Videogames/Interfaces, Wallflower press, London and New ...
tomsphd.blogspot.com/ 2004_08_01_archive.html

Wallflower Press- Screenplay
screenplay: cinema/videogames/interfaces investigates all these issues and explores the extent to which the tools of film analysis can be applied to games, ...
www.wallflowerpress.co.uk/ publications/ film/ screenplay.html

Print JMP 5-1 Layout
Screenplay: cinema/videogames/interfaces, London, New York: Wallflower Press,. pp. 157–70. Herz, jc (1997), Joystick Nation: How Videogames Gobbled Our ...
www.atypon-link.com/ INT/ doi/ ref/ 10.1386/ jmpr.6.3.167/ 1

Chapter 1 - Introduction
Bryce, J., & Rutter, J. 2002, ‘Spectacle of the Deathmatch: Character and Narrative in First-Person Shooters’, screenplay: Cinema/Videogames/Interfaces, ...
www.gamecareerguide.com/ education/ theses/ 20040515/ Thesis_Watching_Games.doc

Learning Games Initiative - Search
(Review) screenplay: Cinema/Videogames/Interfaces (Projects/Pubs). Ouellette, Marc. Review of screenplay: Cinema/Videogames/Interfaces (Ed. Tanya Krzywinska ...
lgi.mesmernet.org/ index.php?Itemid=& option=com_search& searchword=interfaces

Untitled
Université de Montréal. La problématique de la transparence. revisitée par le jeu vidéo. par. Carl Therrien. Département d’histoire de l’art et d’études ...
cri.histart.umontreal.ca/ Ludicine/ publications/ Therrien%20-%20Memoire%20-%202004.pdf

À propos de l'auteur (2002)

Both editors are Lecturers in Film and Television Studies at Brunel University and the authors of "Science Fiction Cinema" (Wallflower Press, 2000). Geoff King is also the author of "Film Comedy" (Wallflower Press, 2002) and "New Hollywood Cinema" (Columbia, 2002, see page 12).

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