Game Mechanics: Advanced Game DesignNew Riders, 2012 - 353 pages This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You'll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you'll practice what you've learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you'll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art. "Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!" |
Table des matières
CHAPTER 1 Designing Game Mechanics | 1 |
CHAPTER 2 Emergence and Progression | 23 |
CHAPTER 3 Complex Systems and the Structure of Emergence | 43 |
CHAPTER 4 Internal Economy | 59 |
CHAPTER 5 Machinations | 79 |
CHAPTER 6 Common Mechanisms | 107 |
CHAPTER 7 Design Patterns | 147 |
CHAPTER 8 Simulating and Balancing Games | 171 |
CHAPTER 11 Progression Mechanisms | 247 |
CHAPTER 12 Meaningful Mechanics | 271 |
Machinations Quick Reference | 301 |
Design Pattern Library | 303 |
Getting Started with Machinations | 337 |
338 | |
341 | |
Online Appendix B | 1 |
CHAPTER 9 Building Economies | 197 |
CHAPTER 10 Integrating Level Design and Mechanics | 221 |
Online Appendix C | 1 |