Games and Decisions: Introduction and Critical SurveyDover Publications, 1 avr. 1989 - 544 pages Superb non-technical introduction to game theory, primarily applied to social sciences. Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, more. Bibliography. |
Table des matières
CHAPTER | 1 |
Utility Theory | 12 |
Extensive and Normal Forms | 39 |
Droits d'auteur | |
42 autres sections non affichées
Autres éditions - Tout afficher
Games and Decisions: Introduction and Critical Survey R. Duncan Luce,Howard Raiffa Aperçu limité - 2012 |
Games and Decisions: Introduction and Critical Survey R. Duncan Luce,Howard Raiffa Aperçu limité - 1989 |
Games and Decisions: Introduction and Critical Survey, Volume 10 Robert Duncan Luce,Howard Raiffa Affichage d'extraits - 1957 |
Expressions et termes fréquents
actually alternatives analysis arbitrated argument associated assumed assumption attempt axioms bargaining behavior called changes Chapter characteristic function choice choose coalition competitive complete concept condition consider considerations consists cooperative course decision defined definition denote depends described determine difficulty discussion dominates economic equilibrium pairs equivalent example exists expected experiment extensive fact game theory give given important imputations individual interest interpretation known lead least linear lottery mathematical maximin maximize means mixed strategy move nature normal notion optimal outcome payments payoff perfect information play player 1's possible preferred present probability problem pure strategy question rational reasonable relation represented require respect restricted rules scheme security level seems sense shown simple single situation social solution specific strictly suggested suppose tion true two-person units utility function yield zero-sum