Homo Zappiens: Growing Up in a Digital Age

Couverture
A&C Black, 1 janv. 2006 - 160 pages

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Table des matières

Authors acknowledgements
5
Preface
7
A time of change
15
Meeting Homo zappiens
27
Making sense of chaos
53
Learning playfully
79
Stopping the roller coaster
99
What schools could do
111
Glossary
141
Bibilography
149
Acknowledgements
156
Index
158
Droits d'auteur

Expressions et termes fréquents

Fréquemment cités

Page 149 - Gaming the system: What higher education can learn from multiplayer online worlds.
Page 149 - Kirriemuir, J. & McFarlane, A. (2004), 'Literature Review in Games and Learning', Report 8, NESTA Futurelab, Bristol, www.nestafuturelab.org/research/reviews/08_01.htm, 08-06-05 Kolb, DA (1984), Experiential Learning, Prentice Hall, Englewood Cliffs, NJ Kurzweil, R.

À propos de l'auteur (2006)

Wim Veen is head of Education &Technology at Delft University of Technology in the Netherlands, where he is researching new concepts for learning and the changing pedagogy that comes with the uses of ICT in education. He is a consultant for educational institutions as well as for private companies and government authorities.

Ben Vrakking is a postgraduate research student in Systems Engineering, Policy Analysis and Management at Delft University of Technology in the Netherlands. He is particularly interested in (strategic) change processes and, more recently, learning, which is one of the most basic and fundamental mechanisms for coping with change.

Informations bibliographiques