Serious GamesUniversity Press of America, 1987 - 176 pages The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques. Topics include: improving education with games; educational games for the physical and social sciences; games for the learning disadvantaged; games for occupational choice and training; games for planning and problem solving in government and industry; and the future of serious games. This book was originally published in 1970 by Viking Press. |
Table des matières
THE REUNION OF ACTION AND THOUGHT | 3 |
IMPROVING EDUCATION WITH GAMES | 15 |
EDUCATIONAL GAMES FOR THE PHYSICAL AND SOCIAL SCIENCES | 35 |
GAME LEARNING AND DISADVANTAGED GROUPS | 61 |
GAMES FOR OCCUPATIONAL CHOICE AND TRAINING | 79 |
GAMES FOR PLANNING AND PROBLEMSOLVING IN GOVERNMENT AND INDUSTRY | 89 |
HOW TO THINK WITH GAMES BY DESIGNING THEM | 103 |
HOW TO EVALUATE THE COSTEFFECTIVENESS OF GAMES | 110 |
THE FUTURE OF SERIOUS GAMES | 119 |
ELEMENTARY MATHEMATICS GAMES | 135 |
A GAME FOR PLANNING AN EDUCATIONAL SYSTEM | 147 |
SEPEX A SCHOOL ELECTRONICS PLANNING EXERCISE | 157 |
COLONY A SECONDARYSCHOOL GAME | 164 |
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