Instruction Design for Microcomputing SoftwareDavid Jonassen Routledge, 3 avr. 2013 - 456 pages Selected as one of the outstanding instructional development books in 1989 by the Association for Educational Communications and Technology, this volume presents research in instructional design theory as it applies to microcomputer courseware. It includes recommendations -- made by a distinguished group of instructional designers -- for creating courseware to suit the interactive nature of today's technology. Principles of instructional design are offered as a solid base from which to develop more effective programs for this new method of teaching -- and learning. |
Table des matières
Designing ComputerAided Instruction | |
References | |
INTERACTIVE DESIGNS FOR COURSEWARE | |
Effective Drill and Practice Strategies | |
ThreePool Drills with Increasing Ratio Review | |
Promoting Cognitive Processing and Learning by Designing | |
Adapting Instruction to Learner Performance and Background | |
References | |
Designing Courseware to Fit Subject Matter Structure | |
TOWARD INTELLIGENT CAl ON MICROCOMPUTERS | |
References | |
References | |
Authoring Systems for Intelligent Tutoring Systems On Personal | |
References | |
Integrating Learning Strategies into Courseware to Facilitate Deeper | |
Providing Meaningful Feedback in Courseware | |
References | |
Adapting Courseware to Accommodate Individual Differences | |
Author Index | |
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Expressions et termes fréquents
activities adaptive instruction analysis answer approach appropriate artificial intelligence associated authoring system basic chapter cognitive components computer-based instruction concept Context Training correct courseware design database described display domain drill Educational Psychology Eegs effective errors evaluation example experience expert tutor expository feedback FLOWform function Gagné graphics ICAI programs identify implemented information processing instructional design intellectual skills Intelligent tutoring Intelligent tutoring systems interactive involved Jonassen knowledge structure learner characteristics learner control learning environment learning strategies lesson material meaningful memory menu Merrill microcomputer motivational nodes objects performance Pinball Construction Set Poetic Meter practice prescriptions presented Press PRINT procedural knowledge procedure Psychology questions response review pool rules Scandura screen semantic network sequence shown in Fig simulation specific steps subroutine task task analysis teaching Tennyson theory TICCIT topic verbal word