Critical Play: Radical Game Design

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MIT Press, 2009 - 353 pages
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"For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games-games that challenge the accepted norms embedded within the gaming industry-and argues that games designed by artists and activists are reshaping everyday game culture." -- BOOK PUBLISHER WEBSITE.
 

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Table des matières

1 Introduction to Critical Play
1
2 Playing House
17
3 Board Games
63
4 Language Games
117
5 Performative Games and Objects
149
6 Artists Locative Games
189
7 Critical Computer Games
223
8 Designing for Critical Play
251
Notes
263
Bibliography
293
Index
319
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À propos de l'auteur (2009)

Mary Flanagan, artist and game designer, is Founder and Director of Tiltfactor Laboratory andSherman Fairchild Distinguished Professor of Digital Humanities at Dartmouth College. She is thecoeditor (with Austin Booth) of Reload: Rethinking Women + Cyberculture (2002)and re:skin (2002), both published by the MIT Press.

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