Crowd Simulation

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Springer Science & Business Media, 18 sept. 2007 - 242 pages

There has been a growing interest in crowd simulation particularly in the commercial sector where it is used in security, defence, entertainment and the movie industry. This field is now reaching maturity and there is a need for a book that focuses closely on methods and techniques for crowd simulation, this book fills that gap. Prior approaches have been application-specific focusing on different aspects of collective behaviour and using different modelling techniques. Crowd requirements and potential strategies are discussed in the book and topics covered include population modelling, virtual human animation and computer vision techniques that are focused on crowd control and crowd rendering. The book identifies two broader areas of crowd simulations, firstly focusing on the realism of behavioural aspects and secondly looking at how to achieve high quality visualisation.

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À propos de l'auteur (2007)

Daniel Thalmann is Professor and Director of the Virtual Reality Lab (VRlab) at EPFL Switzerland. Soraia Raupp Musse was his PhD student and she developed her thesis on human crowd simulation. Since 2000 they have continued to work with crowd simulation in computer graphics and virtual reality.

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