Scamper: Games for Imagination DevelopmentPrufrock Press Inc., 1996 - 42 pages Scamper and Scamper On allow your students to develop their imaginations through a series of guided activities in which they imagine different events or things. Scamper is a creative thinking technique that helps students imagine the world in a completely new way. In this book, students are challenged to think creatively and develop their powers of imagination. Whether they think up new animals by combining characteristics of two very different animals, or try to imagine the perfect meal, students are motivated to create new ideas. |
Expressions et termes fréquents
adaptations adults animal a name Apple Inc asparagus big head Blink your eyes Buffalo bulb shine Cardboard Box Carthage Close your eyes color and design crazy things Creative Education Creative Education Foundation creative imagination Creative Problem Solving cue is given D.O.K. Publishers Inc describe this animal different kinds Eberle Edwardsville Feeling Processes fish hook Frank E game leader going head and antlers head yes hippopotamus ice cream invent jump kinds of cake kinds of things light bulb look lost Nod your head old stick Parnes peanut butter play the game players polar bear pretend Prufrock Press put things ready Remember Repmacs Richfield Root beer Scamper Techniques shape Stanish strange and unusual stuffed animals Take a bite taste Teddy bears tell things that begin think pictures Thinking and Feeling thought tion Torrance unusual combinations unusual things Waco walk wish Zoom