Proxemic Interactions: From Theory to PracticeMorgan & Claypool Publishers, 1 févr. 2015 - 199 pages In the everyday world, much of what we do as social beings is dictated by how we perceive and manage our interpersonal space. This is called proxemics. At its simplest, people naturally correlate physical distance to social distance. We believe that people’s expectations of proxemics can be exploited in interaction design to mediate their interactions with devices (phones, tablets, computers, appliances, large displays) contained within a small ubiquitous computing ecology. Just as people expect increasing engagement and intimacy as they approach others, so should they naturally expect increasing connectivity and interaction possibilities as they bring themselves and their devices in close proximity to one another. This is called Proxemic Interactions. This book concerns the design of proxemic interactions within such future proxemic-aware ecologies. It imagines a world of devices that have fine-grained knowledge of nearby people and other devices—how they move into range, their precise distance, their identity, and even their orientation—and how such knowledge can be exploited to design interaction techniques. The first part of this book concerns theory. After introducing proxemics, we operationalize proxemics for ubicomp interaction via the Proxemic Interactions framework that designers can use to mediate people’s interactions with digital devices. The framework, in part, identifies five key dimensions of proxemic measures (distance, orientation, movement, identity, and location) to consider when designing proxemic-aware ubicomp systems. The second part of this book applies this theory to practice via three case studies of proxemic-aware systems that react continuously to people’s and devices’ proxemic relationships. The case studies explore the application of proxemics in small-space ubicomp ecologies by considering first person-to-device, then device-to-device, and finally person-to-person and device-to-device proxemic relationships. We also offer a critical perspective on proxemic interactions in the form of “dark patterns,” where knowledge of proxemics may (and likely will) be easily exploited to the detriment of the user. |
Table des matières
Introduction | 1 |
Proxemics and Ubiquitous Computing | 7 |
Ubicomp in Brief | 9 |
Proxemic Interactions Theory | 31 |
Operationalizing Proxemics for Ubicomp Interaction | 43 |
Exploiting Proxemics to Address Challenges in Ubicomp Ecologies | 51 |
Exploiting Proxemics in Ubicomp Ecologies | 65 |
PersonPeopletoDevice Proxemic Interactions | 67 |
DevicetoDevice Proxemic Interactions | 93 |
Considering PersontoPerson and DevicetoDevice Proxemics | 125 |
Dark Patterns | 139 |
Conclusion | 155 |
| 161 | |
Author Biographies | 177 |
Autres éditions - Tout afficher
Proxemic Interactions: From Theory to Practice Nicolai Marquardt,Saul Greenberg Aucun aperçu disponible - 2015 |
Proxemic Interactions: From Theory to Practice Nicolai Marquardt,Saul Greenberg Aucun aperçu disponible - 2015 |
Expressions et termes fréquents
actions ambient display anti-patterns appliances attention Ballendat behavior challenges Chapter close proximity collaborative computing ecologies connection consider context-aware continuous distance cross-device interaction dark patterns described design pattern device-to-device digital content digital whiteboard discrete zones distance and orientation embodied interaction entities environment example explicit interaction exploit explore F-formations feedback Figure fine-grained Fred gestures gradual engagement pattern Greenberg GROUPTOGETHER Hinckley illustrate implicit information appliances interaction possibilities interaction techniques Kendon large display leverage Marquardt micro-mobility mobile device mobile phone move closer multiple nearby devices o-space particular people’s personal device personal space physical position progressive reveal Proxemic Interactions proxemic media player proxemic relationships proxemic zones proxemic-aware react RFID screen Section semi-fixed features sensing sensor share content social spatial relationships stages tablet tablet computer tabletop tangible user interfaces tilting touch tracking transfer ubicomp ecologies ubicomp interaction design ubicomp systems ubiquitous computing University of Calgary user’s visual
