Earnest Games: Folkloric Patterns in the Canterbury TalesIndiana University Press, 1987 - 197 pages In Ernest Games Carl Lindahl recovers a folkloric world long hidden from readers of Chaucer. Lindahl is the first critic to demonstrate how the poem reflects the social and artistic patterns of medieval folk performance. Combining current approaches from the fields of literary criticism, social history, and folklore, Earnest Games begins with a study of Chaucer's setting and characters. Lindahl discovers that Chaucer gives each community -- the gentils, the churls, and the pilgrims -- a game strategy that faithfully reflects the social realities of the English Middle Ages. |
Table des matières
Part | 14 |
Chapter 3 | 32 |
Chapter 4 | 44 |
Chapter 5 | 53 |
The Substance of the Game | 62 |
Chapter 6 | 73 |
Chapter 7 | 87 |
The Churls Rhetoric of Fiction | 124 |
Chapter 9 | 159 |
Notes | 173 |
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Expressions et termes fréquents
abuse artistic audience aural behavior Boy Bishop Canterbury Canterbury Tales carpenter celebrations century Chau Chaucer's churls clerical Clerk context Cook Cour court courtesy books criticism culture Dégh dupe elite English entertainment estates Feast Feast of Fools festive fictional folklore folktale Fools fourteenth-century frame tales Friar gentil gildsmen Griselde Herry Bailly Host Host's Huberd indirect insult John Klaus Roth Knight language listeners literary London lord Manciple medieval Merchant Middle Ages Miller Miller's Tale mock Monk narrative narrator noble Norfolk Nun's Priest oral Oswald Pardoner parish gild peasants performance pilgrimage pilgrims play poem poet poetry present Prioress Prologue proverbs punished real-life records Reeve Reeve's Reeve's Tale rhetoric Robyn role saga Schwank Schwänke similar slander slurs speak speaker speech status stereotype story storytelling Summoner Summoner's tell teller tion trade tradition trans Université Laval University Press verbal Wife of Bath words