Chris Crawford on Interactive StorytellingNew Riders, 12 déc. 2012 - 360 pages As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods. |
Table des matières
Interactivity | |
Mentalities | |
Verb vs Noun | |
The Agony of Math | |
Two Cultures No Hits No Runs | |
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Expressions et termes fréquents
abstract action Affection_Disdain algorithms artistic audience basic Blend Boolean bounded numbers branching tree calculations Chapter character character’s choice Chris Crawford Click complex concept create Darth Vader Death Star decisions Dick DirObject dramatic emotional Event example factor Fate Figure foldback fundamental game designers gossip Guinevere Gullible_Suspicious HistoryBook human idea important inclination formula inference engine interactive fiction interactive storytelling Juliet Lancelot Luke Luke Skywalker Mary mathematics medium mental modules MMORPGs movie narrative Nice_Nasty nouns option Pac-Man personality model personality traits play player plot points possible problem programming puzzles react reaction relationship requires role Romeo scripting language sentence sequence simple Slim Jim social reasoning Socrates spatial specify story storytelling engine storytelling system storyworld storyworld author structure text adventures there’s things thinking true Trustworthy_Mendacious understand variables verbs video games view code image words WordSocket