Digital Fandom: New Media StudiesPeter Lang, 2010 - 231 pages "This book re-evaluates the way we examine today's digital media environment By looking at how popular culture uses different digital technologies, Digital Fandom bolsters contemporary media theory by introducing new methods of analysis Using the exemplars of alternate reality gaming and fan studies, this book takes into account a particular "philosophy of playfulness" in today's media in order to establish a "new media studies."" "Digital Fandom augments traditional studies of popular media fandom with descriptions of the contemporary fan in a converged media environment. The book shows how changes in the study of fandom can be applied in a larger scale to the study of new media in general, and formulates new conceptions of traditional media theories." ""In this web 2.0 world, where community and not content is king, the fan marks a new form of interactive subjectivity that deconstructs the usual categories of consumer and producer. Paul Booth's Digital Fandom breaks new ground in the investigation of this subject, demonstrating how it reorganizes and reorients the field of new media studies" ---David J. Gunkel, Presidential Teaching Professor, Northern Illinois University, Author of Hacking Cyberspace and Thinking Otherwise" ""From blogs to ARGS, wikis to social networking sites, Paul Booth provides an in-depth tour of how fans straddle and traverse the boundary between television and digital media. With a theoretically rich analytic eye, Digital Fandom breaks new ground for the next generation of media scholarship" ---Jason Mittell, Middlebury College, Author of Television & American Culture"--BOOK JACKET. |
Table des matières
The Arg Metaphor | 11 |
Digital Fandom between Work and Text | 33 |
IntraTextuality and Battlestar Blogs | 55 |
The Narrative Database and the Web Commons | 79 |
Narractivity and Spoilers | 103 |
Interreality and the DigiGratis | 127 |
Identity Roleplay on Myspace | 153 |
Digital Fandom Alternate Reality Games and Demediation | 179 |
Downloaded Blog Fan Fiction | 195 |
Myspace Character Profiles | 201 |
217 | |
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Expressions et termes fréquents
accessed 01 Alternate Reality Games Appendix archive audience Bakhtin Battlestar Galactica becomes blog fan fiction blog post Bolter carnival carnivalesque chapter Club Dumas concept connection construct Convergence create creation cult television demediation Derrida describes Digital Fandom discourse document episode examine example exist extant media object ExtantWiki fan community Fan Cultures fan fiction fan studies fan-created fan's fan/character film gift economy Gilmore Girls Grusin Gwen Cooper Gwenllian-Jones helen_c Henry Jenkins Heroeswiki hypermediacy Ibid interaction Internet intertextuality intra-textuality Lawrence Lessig life_on_queen London Lostpedia ludic lyssie market economy mash-up Matt Hills media producers Media Studies media text metaphor MySpace narrative database narrative elements narrator non-ludic parasocial participants pellamere Pérez-Reverte playful projectjulie readers represents rereading rewriting Routledge runawaynun scholars serial spoilers story television show textual Theory tion Torchwood traditional trans University Press users Veronica Mars viewers virtual identity wiki writing wyrdwritere York