Rated M for Mature: Sex and Sexuality in Video Games

Couverture
Matthew Wysocki, Evan W. Lauteria
Bloomsbury Publishing USA, 22 oct. 2015 - 256 pages
The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences. Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share.

Rated M for Mature further develops our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of “Hot Coffee” to the emergence of same-sex romance options in RPGs, the collection explores the concepts of sex and sexuality in the area of video games.
 

Table des matières

Introduction
1
Part 1 The revolution of video games and sex
11
Part 2 Video games and sexual disembodiment
103
Part 3 Systemsspaces of sexual impossibilities
175
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À propos de l'auteur (2015)

Matthew Wysocki is an Associate Professor at Flagler College, USA, where he is the Coordinator of the Media Studies program. He is the editor of CTRL-ALT-PLAY: Essays on Control in Video Games and co-chair of the Game Studies Area of the Popular Culture Association/American Culture Association.

Evan W. Lauteria is a PhD student in Sociology at the University of California-Davis, USA. Lauteria has published in the UK Literary Magazine Berfrois on the topic of queer game mechanics, as well as in Reconstruction on the resistant politics of queer game mods.

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