Visual Perception from a Computer Graphics PerspectiveCRC Press, 19 avr. 2016 - 540 pages This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro |
Table des matières
3 | |
Section II Building Blocks | 25 |
Chapter 2 Visual Sensitivity | 27 |
Chapter 3 2D Image Features | 49 |
Chapter 4 Color | 71 |
Chapter 5 2D Motion | 95 |
Chapter 6 Stereo and Accommodation | 117 |
Section III Surfaces and Movement | 147 |
Chapter 11 Motion of Viewer and Objects | 277 |
Chapter 12 Pictorial Space | 303 |
Chapter IV Perception of HigherLevel Entities | 325 |
Chapter 13 Spatial Orientation and Spatial Cognition | 327 |
Chapter 14 Perception and Action | 353 |
Chapter 15 Object and Scene Recognition | 369 |
Chapter 16 Visual Attention and Search | 393 |
Chapter 17 Event RecognitionInanimate | 415 |
Chapter 7 Perspective | 149 |
Chapter 8 Texture | 175 |
Chapter 9 Illumination Shading and Shadows | 193 |
Chapter 10 Perception of Material Properties | 233 |
Chapter 18 Event RecognitionBiological | 431 |
Bibliography | 451 |
Back cover | 527 |
Autres éditions - Tout afficher
Visual Perception from a Computer Graphics Perspective William Thompson,Roland Fleming,Sarah Creem-Regehr,Jeanine Kelly Stefanucci Aucun aperçu disponible - 2020 |
Expressions et termes fréquents
ability action actual angle animation appearance approach associated attention body boundaries brightness changes Chapter cognition color complex computer graphics consistent contrast corresponding cues dependent depth described determine direction display distance distinct distribution dynamic effect environment estimate example experience face field Figure frame frequency function geometry given human illumination important increased indicate intensity involved light limited look matching materials measures models motion movement moving nature object observer occur optic flow orientation participants patterns perceived perception performance perspective physical picture position presented problem produce projection properties range recognition reference reflectance relative rendering representations represented response result retinal rotation scale scene seen sense sensitivity shading shadows shape shown shows similar space spatial specific spectral structure studies suggests surface task texture tion types values varies viewer viewpoint visible vision visual system