Mind and Media: The Effects of Television, Video Games, and ComputersPsychology Press, 20 nov. 2014 - 160 pages Patricia M. Greenfield was one of the first psychologists to present new research on how various media can be used to promote social growth and thinking skills. In this now classic, she argues that each medium can make a contribution to development, that each has strengths and weaknesses, and that the ideal childhood environment includes a multimedia approach to learning. In the Introduction to the Classic Edition, Greenfield shows how the original edition set themes that have extended into contemporary research on media and child development, and includes an explanation of how the new media landscape has changed her own research and thinking. |
Table des matières
1 The Electronic Media | 1 |
2 Film and Television Literacy | 7 |
3 Television and Learning | 19 |
4 Television and Social Reality | 27 |
5 Using Television to Overcome Educational Disadvantage | 45 |
6 Comparing Print Radio and Television | 53 |
7 Video Games | 71 |
8 Computers | 93 |
9 Multimedia Education | 115 |
Suggested Reading | 131 |
135 | |
Autres éditions - Tout afficher
Mind and Media: The Effects of Television, Video Games, and Computers Patricia Marks Greenfield Affichage d'extraits - 1984 |
Mind and Media: The Effects of Television, Video Games, and Computers Patricia Marks Greenfield Affichage d'extraits - 1984 |
Expressions et termes fréquents
ability action active adults aggressive arcade arcade games attitudes basic Big Blue Marble broadcast camera Chapter character chil Children’s Television Workshop Children’s Viewing Classic Edition classroom commercials communication complex comprehension computer games computer programming computer technology culture Developmental Psychology discussion Dorr dynamic effects of television Electric Company electronic media example experience format Gavriel Salomon Greenfield Hill Street Blues Himmelweit imagination impact important Independent Broadcasting Authority instruction interaction involves knowledge language learning Levin maze McLuhan medium mental Meringoff Mind and Media nonverbal Pac-Man parents Pinball Construction Set play player popular presented processor reading role Salomon screen Sesame Street shot Singer social spatial stimulate story teacher techniques tele Television and Behavior television and film Television Literacy television’s tests understanding verbal video games viewer violent visual images watching television word processing writing