Designing Multi-Device Experiences: An Ecosystem Approach to User Experiences across Devices"O'Reilly Media, Inc.", 13 févr. 2014 - 322 pages Welcome to our multi-device world, a world where a user’s experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users.
|
Table des matières
Section 16 | |
Section 17 | |
Section 18 | |
Section 19 | |
Section 20 | |
Section 21 | |
Section 22 | |
Section 23 | |
Section 9 | |
Section 10 | |
Section 11 | |
Section 12 | |
Section 13 | |
Section 14 | |
Section 15 | |
Section 24 | |
Section 25 | |
Section 26 | |
Section 27 | |
Section 28 | |
Section 29 | |
Section 30 | |
Autres éditions - Tout afficher
Designing Multi-Device Experiences: An Ecosystem Approach to User ... Michal Levin Aucun aperçu disponible - 2013 |
Expressions et termes fréquents
3Cs framework A/B testing action Allrecipes Android App Stores Apple TV behavior BiKN Bitponics CellScope challenges Chapter collaboration complementary design complementary experience connected devices consistent design Consistent Experiences contexts Continuous and Consistent continuous design continuous experience continuous flow design approaches Design exercise Design lesson desktop device relationships different devices display ecosystem experience standard enforcing naïvete engagement event Eventbrite example Expanding the continuous Facebook feature feedback Figure focused game controllers game experience Google Analytics Google Search Hulu IKEA integrated interaction interface Internet of Things iPad iPhone metrics mobile app mobile devices movie multi-device experiences multiple devices native apps Netflix Nike Nike+ offering Pad Racer patterns people’s platform play product ecosystem QR codes Scrabble screen second-screen experience sensors sign-in Slingbox smart smartphone social tablet technology in enforcing there’s trigger Tumblr TV ecosystem experience usage user experience user needs user’s visual Xbox Smartglass