Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage: EARTH 2018

Couverture
Alessandro Luigini
Springer, 22 mars 2019 - 757 pages

This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.


 

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Table des matières

Opening Address
3
The Use of Images for the Interpretation and Experience of Culture and Heritage
13
Giving Shape to Conceptualization
19
Visitors Approaches Personality Traits and PsychoPhysiological WellBeing in Different Art Style Museums
27
New Interoperable Tools to Communicate Knowledge of Historic Cities and Their Preservation and Innovation
34
New Media Exhibit at the Musée des Civilisations de LEurope et de la Méditerranée
44
Digital Technologies in Heritage Conservation Methods of Teaching and Learning This MSc Degree Unique in Germany
53
Visual Heritage
64
Digital Heritage 2
384
Digital Museums Digitized Museums
385
Drawing and Project at the VChUTEMAS Graphic Interpretations
399
Coherence of Visual and Epistemic Elements in Multimodal Artifacts for the Cultural Heritage Education The Case Study of the Vitruvian Man by Le...
411
Interactive Installations and Suggestive Experiences A Project for the Home of M Obellius Firmus in Pompeii
422
The Drawing and the Virtual Model of the Monastery of Archangels Michael and Gabriel in Kosovo Survey and Modeling
432
Amazon Mechanical Turk
439
Art Mistakes
444

Application Possibilities in Education and Cultural Heritage New Approach Methods to Education and Preservation
67
Analysis of Virtual Spaces Through the Disciplines of Representation
76
Disciplines of Representation and Photographic Culture The Strategic Plan for Photography Development in Italy 20182022
86
When the Images Become Environments
95
Automatic Image Recognition Applications to Architecture
106
Kosmesis Design Economicalogical Cultural
116
Communication
126
Communicating the Heritage a TransmediaDriven Approach
129
Representing Heritage on the Web A Survey of Online Platforms to Communicate Tangible Assets
138
Digital Exploration in Archival Heritage Research for the Knowledge Use and Communication of Architecture Archives Through Digital Representati...
147
PUDCAD Project Towards a CADBased Game for the Implementation of Universal Design Principles in Design Education
154
Digital Heritage 1
163
3D Printing Technology Video Mapping and Immersive Audiovisual Scenography for Heritage Museum Exhibits
164
Digital Survey and Parametric Representation The Hypoglies of Civita di Bagnoregio
174
A Journey of Valorisation from the Sacred to the Secular The Oratory of SantAntonio Abate in the Village of Mele GenoaItaly
184
Project and Representation A Dialogue for the Campania Hinterland
194
A Case Study Between Research and Didactic
202
When the Future Is the Past Digital Databases for the Virtualization of Museum Collection
212
Education
223
A Collaborative and Educational Social Suite to Build Cultural Itineraries
225
The District as a Heritage Asset to be Explored Pathways to Discovery and Appropriation in Bicocca
235
Childrens Color Experience Across the Virtual and Material Dimensions Reflections Based on Experimentation
243
ArtBased Methods An Approach to Educational Research
249
Using Cinema and Digital Technologies in the Classroom to Construct Spaces for Learning About Cultural Heritage
253
Interactive Teaching Manual
261
Semantic Models for Education Representations Between Research and Didactic for Architecture and Design
271
European Digital Library for the Intercultural Dialogue Interactive Environments for Education Cultural Heritage and Civic Empowerment
279
ViCCH a Synthesis Between Digital Representation and Heritage Experience
288
Augmented Reality
303
Remediating the Historical City Ubiquitous Augmented Reality for Cultural Heritage Enhancement
304
A Project Aimed to Sharing and Enhancing Cultural Heritage
314
Representing and Communicating the Cultural Heritage Construction of Virtual Urban and Architectural Scale Places for Learning
326
The Augmented Reality as an Instrument for the RepresentationVisualization of Architecture
336
From Educational Experience to the Artefact in Augmented Reality
345
Spatial Augmented Reality as Tool for Art Education
355
The Spatial Augmented Reality as New Value for Contemporary Art and Educational Tool for Art History
364
The GLOWFestival Case as Valuator of the Territory Cultural Heritage
374
Museum Ideas
456
Inclusive Memory Museum Education to Promote the Creation of a New Shared Memory
457
In Search for Recovered Object Creative Heritage as the Aesthetic Pedagogical and DesireRelated Outcome of Fake Museum Art
469
Through the Museum New Models of Communication
476
Museums in the Era of Digital Revolution Persuasive Communication and Multimodal Approaches for Overcoming the Digital Divide
485
The Professionalism of the Museum Educator Between Heritage Competences and Digital Competences
496
Calculating the Social Impact of Culture A SROI Application in a Museum
507
Immersive
517
Experimental Evaluation of Tracking System Device
519
Displaying Performing Arts The Dumb Type Case at Centre PompidouMetz
530
Immersive Experiences in Staircases The Geometric System as Sensorial Stirring
536
InteractiveParticipatory Designing the Experience of Contemporary Maquettes
543
A Mutual Stimulation of IT and Archaeology to Craft Multidimensional VR DataInspection
553
An Ongoing Experimentation for VR AR and MAR of a Design Museum
566
Mixed Virtuality in the Communication of Cultural Heritage
575
Digital Reconstruction and Virtual Reality
587
Territory and Maps
597
A UserCentered Design Approach
598
A Digital Map as a Representational Tool Implications for the Instructional Design Process
608
Territorial Diagrams Planning Cycle Routes with Digital Tools Oriented to the Knowledge of the Territory
618
3D Image Based Modelling Using Google Earth Imagery for 3D Landscape Modelling
627
Memory in Names Toponyms in Historical Cadastres for the Analysis of the Religious Presence in the Walled City
635
The Mediated Landscape Methods and Media for the Reknowledge of the Torbiere del Sebino
647
Archeology
656
Real Scale Augmented Reality A Novel Paradigm for Archaeological Heritage Fruition
657
Digital Technologies for the Fruition of Archaeological Heritage The Visualisation of the Temple C Metopes Polychrome in Selinunte
671
Communicating Archaeology at Poggio del Molino 3D Virtualization and the Visitor Experience On and Off Site
681
Digital Applications in Education to Architectural and Archaeological Heritage
691
Museum Life
700
The New Muses and Their House
701
Communication Design for the Dissemination of Scientific Knowledge Languages Tools Technologies Collaborative Processes for Museum Education
716
The Virtual Museum of the Upper Calore Valley
726
The Museo della Rappresentazione in Catania as Digital Innovation Hub for the Engagement of New Generations and the Development of the Territory
737
Sistina Experience The Giudizio Universale in the Age of Artertainment
747
Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education Arts and Heritage
755
Author Index
755
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