Identity Games: Globalization and the Transformation of Media Cultures in the New Europe

Couverture
MIT Press, 2009 - 257 pages

An examination of the unique, hybrid media practices generated by Eastern Europe's accelerated transition from late communism to late capitalism.

Eastern Europe's historically unprecedented and accelerated transition from late communism to late capitalism, coupled with media globalization, set in motion a scramble for cultural identity and a struggle over access to and control over media technologies. In Identity Games, Anikó Imre examines the corporate transformation of the postcommunist media landscape in Eastern Europe. Avoiding both uncritical techno-euphoria and nostalgic projections of a simpler, better media world under communism, Imre argues that the demise of Soviet-style regimes and the transition of postcommunist nation-states to transnational capitalism has crucial implications for understanding the relationships among nationalism, media globalization, and identity. Imre analyzes situations in which anxieties arise about the encroachment of global entertainment media and its new technologies on national culture, examining the rich aesthetic hybrids that have grown from the transitional postcommunist terrain. She investigates the gaps and continuities between the last communist and first post-communist generations in education, tourism, and children's media culture, the racial and class politics of music entertainment (including Roma Rap and Idol television talent shows), and mediated reconfigurations of gender and sexuality (including playful lesbian media activism and masculinity in "carnivalistic" post-Yugoslav film). Throughout, Imre uses the concepts of play and games as metaphorical and theoretical tools to explain the process of cultural change -- inspired in part by the increasing "ludification" of the global media environment and the emerging engagement with play across scholarly disciplines. In the vision that Imre offers, political and cultural participation are seen as games whose rules are permanently open to negotiation.

 

Table des matières

Global Media Games in the New Europe
1
1 A EuroAmerican Trip from Aesthetic Education to Educational Games
23
2 From the Mole to the Dinosaur
59
3 EuroVisions
95
4 Affective Nationalism and Allegorical Lesbian Media Performances
129
5 From Poetic Pornography to Creative Consumption
167
Conclusion
221
Notes
225
Works Cited
233
Index
251
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À propos de l'auteur (2009)

Anikó Imre is Assistant Professor in the Critical Studies Division of the School of Cinematic Arts at the University of Southern California.

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