Videogames

Couverture
Psychology Press, 2004 - 198 pages

Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.

Topics covered include:

  • What is a videogame?
  • Why study videogames?
  • a brief history of videogames, from Pac-Man to Pokémon
  • the videogame industry
  • Who plays videogames?
  • Are videogames bad for you?
  • the narrative structure of videogames
  • the future of videogames
 

Table des matières

What a videogame isnt
15
Types of game
22
platforms development
29
who plays for how long
49
Just five more minutes measuring audience
58
Assessing the research
66
Level differentiation
77
maintaining challenge in multisession
84
Space and gameplay
121
narrative
127
Player preferences
134
Behind the visual
141
The videogame as social space
149
Sharing strategy
157
onlinemobileretro
163
Bibliography
171

The function of cutscenes
98
exploration
107
Videogames as spatial stories
113

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