VideogamesPsychology Press, 2004 - 198 pages Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include:
|
Table des matières
What a videogame isnt | 15 |
Types of game | 22 |
platforms development | 29 |
who plays for how long | 49 |
Just five more minutes measuring audience | 58 |
Assessing the research | 66 |
Level differentiation | 77 |
maintaining challenge in multisession | 84 |
Space and gameplay | 121 |
narrative | 127 |
Player preferences | 134 |
Behind the visual | 141 |
The videogame as social space | 149 |
Sharing strategy | 157 |
onlinemobileretro | 163 |
Bibliography | 171 |
The function of cutscenes | 98 |
exploration | 107 |
Videogames as spatial stories | 113 |
| 193 | |
Autres éditions - Tout afficher
Expressions et termes fréquents
Aarseth action activity aesthetic appear arcade audience audio-visual Boss Chapter coin-op complex computer games consider console culture cut-scenes cyberspace discussion effects engagement example experience exploration Frasca frequently Friedman Fuller and Jenkins function game designer game's GameBoy Advance gameplay gameworld Gran Turismo graphics highlight important Importantly inter-level breaks interactive interface Juul Legend of Zelda ludus rules marketing Metal Gear Solid Moreover movie multiplayer narrative Nintendo non-interactive offer Pac-Man paidea particular performance perhaps platforms PlayStation Pokémon popular possible potential presented problematic puzzle retrogaming role Rouse screen seen Sega's sequences simulation social Sonic the Hedgehog Sony spatial story strategy study of videogames suggest Super Mario 64 Super Mario Bros Super Mario Sunshine Super Mario World television texts tion titles variety video games videogame characters videogame design videogame play videogame player videogames industry Virtua Fighter virtual Xbox

