Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
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Page 11
... MUD to refer to all of them . MUDS put you in virtual spaces in which you are able to navigate , converse , and build . You join a MUD through a command that links your computer to the computer on which the MUD program resides . Making ...
... MUD to refer to all of them . MUDS put you in virtual spaces in which you are able to navigate , converse , and build . You join a MUD through a command that links your computer to the computer on which the MUD program resides . Making ...
Page 12
... MUDs provide worlds for anonymous social interaction in which one can play a role as close to or as far away from one's " real self " as one chooses . Since one participates in MUDS by sending text to a computer that houses the MUD's ...
... MUDs provide worlds for anonymous social interaction in which one can play a role as close to or as far away from one's " real self " as one chooses . Since one participates in MUDS by sending text to a computer that houses the MUD's ...
Page 13
... MUD I'm in a flame war . On this last one I'm into heavy sexual things . I'm travelling between the MUDs and a physics homework assignment due at 10 tomor- row morning . " This kind of cycling through MUDs and RL is made possible by the ...
... MUD I'm in a flame war . On this last one I'm into heavy sexual things . I'm travelling between the MUDs and a physics homework assignment due at 10 tomor- row morning . " This kind of cycling through MUDs and RL is made possible by the ...
Page 14
... MUDs , in contrast , offer parallel identities , parallel lives . The experience of this parallelism encourages treating on - screen and off- screen lives with a surprising degree of equality . Experiences on the Internet extend the ...
... MUDs , in contrast , offer parallel identities , parallel lives . The experience of this parallelism encourages treating on - screen and off- screen lives with a surprising degree of equality . Experiences on the Internet extend the ...
Page 15
... MUDs , I have different routines , different friends , different names . One day I learned of a virtual rape . One MUD player had used his skill with the system to seize control of another player's charac- ter . In this way the ...
... MUDs , I have different routines , different friends , different names . One day I learned of a virtual rape . One MUD player had used his skill with the system to seize control of another player's charac- ter . In this way the ...
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
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A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York