Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
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Page 7
... Aesthetics 29 2 . The Triumph of Tinkering 50 11 . 3 . Of DREAMS AND BEASTS Making a Pass at a Robot 77 4. Taking Things at Interface Value 102 5 . The Quality of Emergence 125 6 . Artificial Life as the New Frontier 149 III . ON THE ...
... Aesthetics 29 2 . The Triumph of Tinkering 50 11 . 3 . Of DREAMS AND BEASTS Making a Pass at a Robot 77 4. Taking Things at Interface Value 102 5 . The Quality of Emergence 125 6 . Artificial Life as the New Frontier 149 III . ON THE ...
Page 18
... aesthetic" as Lanham would have it, heightening and concretizing the postmodern experience, but helps that aesthetic hit the street as well as the seminar room. Computers embody postmodern theory and bring it down to earth. As recently ...
... aesthetic" as Lanham would have it, heightening and concretizing the postmodern experience, but helps that aesthetic hit the street as well as the seminar room. Computers embody postmodern theory and bring it down to earth. As recently ...
Page 19
... aesthetic promised to explain and unpack , to reduce and clarify . Although the computer culture was never monolithic , always including dissenters and deviant subcultures , for many years its professional mainstream ( includ- ing ...
... aesthetic promised to explain and unpack , to reduce and clarify . Although the computer culture was never monolithic , always including dissenters and deviant subcultures , for many years its professional mainstream ( includ- ing ...
Page 20
... aesthetic of complexity and decentering. Mainstream computer researchers no longer aspire to pro- gram intelligence into computers but expect intelligence to emerge from the interactions of small subprograms. If these emergent ...
... aesthetic of complexity and decentering. Mainstream computer researchers no longer aspire to pro- gram intelligence into computers but expect intelligence to emerge from the interactions of small subprograms. If these emergent ...
Page 27
Sherry Turkle. PART I THE SEDUCTIONS OF THE INTERFACE ChApTER 1 A TALE OF TWO AESTHETICS As I write THE SEDUCTIONS of THE INTERFACE.
Sherry Turkle. PART I THE SEDUCTIONS OF THE INTERFACE ChApTER 1 A TALE OF TWO AESTHETICS As I write THE SEDUCTIONS of THE INTERFACE.
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
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A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York