Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
À l'intérieur du livre
Résultats 1-5 sur 31
Page 19
... agents who will help organize our personal and professional lives . On my daughter's third birthday she received a computer game called The Playroom, among the most popular pieces of software for Introduction : Identity in the Age of ...
... agents who will help organize our personal and professional lives . On my daughter's third birthday she received a computer game called The Playroom, among the most popular pieces of software for Introduction : Identity in the Age of ...
Page 96
Vous avez dépassé le nombre de pages que vous êtes autorisé à consulter pour ce livre.
Vous avez dépassé le nombre de pages que vous êtes autorisé à consulter pour ce livre.
Page 97
Vous avez dépassé le nombre de pages que vous êtes autorisé à consulter pour ce livre.
Vous avez dépassé le nombre de pages que vous êtes autorisé à consulter pour ce livre.
Page 98
Vous avez dépassé le nombre de pages que vous êtes autorisé à consulter pour ce livre.
Vous avez dépassé le nombre de pages que vous êtes autorisé à consulter pour ce livre.
Page 99
Vous avez dépassé le nombre de pages que vous êtes autorisé à consulter pour ce livre.
Vous avez dépassé le nombre de pages que vous êtes autorisé à consulter pour ce livre.
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
Autres éditions - Tout afficher
Expressions et termes fréquents
A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York