Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
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Page 9
... object he look'd upon , that object he became . - -WALT WHITMAN We come to see ourselves differently as we catch sight of our images in the mirror of the machine . A decade ago , when I first called the computer a second self , these ...
... object he look'd upon , that object he became . - -WALT WHITMAN We come to see ourselves differently as we catch sight of our images in the mirror of the machine . A decade ago , when I first called the computer a second self , these ...
Page 10
... computer psychotherapists , robot insects , and researchers who are trying to build artificial two - year - olds . Biological children , too , are in the story as their play with computer ... objects and specify how they work ; they can , for ...
... computer psychotherapists , robot insects , and researchers who are trying to build artificial two - year - olds . Biological children , too , are in the story as their play with computer ... objects and specify how they work ; they can , for ...
Page 17
... computer objects and experiences bringing postmodernism down to earth . One of my students at MIT dropped out of a course I teach on social theory , complaining that the writings of the literary theorist Jacques Derrida were simply ...
... computer objects and experiences bringing postmodernism down to earth . One of my students at MIT dropped out of a course I teach on social theory , complaining that the writings of the literary theorist Jacques Derrida were simply ...
Page 20
... object, click on it, explore and have fun." During the same week that my daughter ... objects as alphabet blocks and a clock for learning to tell time. Bob offers ... computational models of mind that dominated academic psychology were ...
... object, click on it, explore and have fun." During the same week that my daughter ... objects as alphabet blocks and a clock for learning to tell time. Bob offers ... computational models of mind that dominated academic psychology were ...
Page 22
... objects for Freud and Darwin , the test objects for modernism . In the past decade , the computer has become the test object for postmodernism . The computer takes us beyond a world of dreams and beasts because it enables us to ...
... objects for Freud and Darwin , the test objects for modernism . In the past decade , the computer has become the test object for postmodernism . The computer takes us beyond a world of dreams and beasts because it enables us to ...
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
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Expressions et termes fréquents
A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York