Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
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Sherry Turkle. WE LIVE IN CYBERSPACE . " -WIRED LIFE ON THE SCREEN THEE ON THE MREEN 17. ESE 1.M IDENTITY OF THE IN THE AGE INTERNET SHERRY TURKLE AUTHOR OF THE SECOND SELF : COMPUTERS AND THE HUMAN SPIRIT WE LIVE IN CYBERSPACE ...
Sherry Turkle. WE LIVE IN CYBERSPACE . " -WIRED LIFE ON THE SCREEN THEE ON THE MREEN 17. ESE 1.M IDENTITY OF THE IN THE AGE INTERNET SHERRY TURKLE AUTHOR OF THE SECOND SELF : COMPUTERS AND THE HUMAN SPIRIT WE LIVE IN CYBERSPACE ...
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... Cyberspace" reprinted by permission of the author and The Village Voice. Citations from John Schwartz's "On-line Lothario's Antics Prompt Debate on Cyber-Age Ethics" Copyright © 1993 by The Washington Post. Reprinted with permission. To ...
... Cyberspace" reprinted by permission of the author and The Village Voice. Citations from John Schwartz's "On-line Lothario's Antics Prompt Debate on Cyber-Age Ethics" Copyright © 1993 by The Washington Post. Reprinted with permission. To ...
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... cyberspace " to describe virtual worlds grew out of science fiction , 1 but for many of us , cyberspace is now part of the routines of everyday life . When we read our electronic mail or send postings to an electronic bulletin board or ...
... cyberspace " to describe virtual worlds grew out of science fiction , 1 but for many of us , cyberspace is now part of the routines of everyday life . When we read our electronic mail or send postings to an electronic bulletin board or ...
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... cyberspace marriage , computer psychotherapists , robot insects , and researchers who are trying to build artificial two - year - olds . Biological children , too , are in the story as their play with computer toys leads them to ...
... cyberspace marriage , computer psychotherapists , robot insects , and researchers who are trying to build artificial two - year - olds . Biological children , too , are in the story as their play with computer toys leads them to ...
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... cyberspace and interact with characters there . ) The idea that Dr. Sherry might be a bot had not oc- curred to me , but in a flash I realized that this too was possible , even likely . Many bots roam MUDS . They log onto the games as ...
... cyberspace and interact with characters there . ) The idea that Dr. Sherry might be a bot had not oc- curred to me , but in a flash I realized that this too was possible , even likely . Many bots roam MUDS . They log onto the games as ...
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
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A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York