Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
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Page 10
... interaction are built , not received.2 In another text - based game , each of nearly ten thousand players creates a character or several characters , specifying their genders and other phys- ical and psychological attributes . The ...
... interaction are built , not received.2 In another text - based game , each of nearly ten thousand players creates a character or several characters , specifying their genders and other phys- ical and psychological attributes . The ...
Page 12
... interaction . One player says , “ You are the character and you are not the character , both at the same time . " Another says , " You are who you pretend to be . " MUDs provide worlds for anonymous social interaction in which one can ...
... interaction . One player says , “ You are the character and you are not the character , both at the same time . " Another says , " You are who you pretend to be . " MUDs provide worlds for anonymous social interaction in which one can ...
Page 14
... interaction with other people , anonymity ( or , in some cases , the illusion of anonym- ity ) , and the ability to assume a role as close to or as far from one's " real self " as one chooses . As more people spend more time in these ...
... interaction with other people , anonymity ( or , in some cases , the illusion of anonym- ity ) , and the ability to assume a role as close to or as far from one's " real self " as one chooses . As more people spend more time in these ...
Page 15
... interaction with machine connections ; it is made and transformed by language ; sexual congress is an exchange of signifiers ; and understanding follows from navigation and tinkering rather than analysis . And in the machine - generated ...
... interaction with machine connections ; it is made and transformed by language ; sexual congress is an exchange of signifiers ; and understanding follows from navigation and tinkering rather than analysis . And in the machine - generated ...
Page 16
... interaction . Dr. Sherry could indeed have been one of these . I found myself confronted with a double that could be a person or a program . As things turned out , Dr. Sherry was neither ; it was a composite character created by two ...
... interaction . Dr. Sherry could indeed have been one of these . I found myself confronted with a double that could be a person or a program . As things turned out , Dr. Sherry was neither ; it was a composite character created by two ...
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
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A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York