Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
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Résultats 1-5 sur 55
Page 10
... language , they can create a room in the game space where they are able to set the stage and define the rules . They can fill the room with objects and specify how they work ; they can , for instance , create a virtual dog that barks if ...
... language , they can create a room in the game space where they are able to set the stage and define the rules . They can fill the room with objects and specify how they work ; they can , for instance , create a virtual dog that barks if ...
Page 14
... language , that sexual congress is the ex- change of signifiers , and that each of us is a multiplicity of parts , frag- ments , and desiring connections . This was the hothouse of Paris intel- lectual culture whose gurus included ...
... language , that sexual congress is the ex- change of signifiers , and that each of us is a multiplicity of parts , frag- ments , and desiring connections . This was the hothouse of Paris intel- lectual culture whose gurus included ...
Page 15
... language ; sexual congress is an exchange of signifiers ; and understanding follows from navigation and tinkering rather than analysis . And in the machine - generated world of MUDS , I meet characters who put me in a new relationship ...
... language ; sexual congress is an exchange of signifiers ; and understanding follows from navigation and tinkering rather than analysis . And in the machine - generated world of MUDS , I meet characters who put me in a new relationship ...
Page 17
... language , they are places where people and machines are in a new relation to each other , indeed can be mistaken for each other . In such ways , MUDs are evocative objects for thinking about human identity and , more generally , about ...
... language , they are places where people and machines are in a new relation to each other , indeed can be mistaken for each other . In such ways , MUDs are evocative objects for thinking about human identity and , more generally , about ...
Page 33
... language instructions, high-level language instructions, or through a structured diagram that represents the functioning of the program as a flow through a complex information system. There is no necessary one- to-one relationship ...
... language instructions, high-level language instructions, or through a structured diagram that represents the functioning of the program as a flow through a complex information system. There is no necessary one- to-one relationship ...
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
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A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York