Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
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Page 10
... physically meet . This book describes how a nascent culture of simulation is affecting our ideas about mind , body , self , and machine . We shall encounter virtual sex and cyberspace marriage , computer psychotherapists , robot insects ...
... physically meet . This book describes how a nascent culture of simulation is affecting our ideas about mind , body , self , and machine . We shall encounter virtual sex and cyberspace marriage , computer psychotherapists , robot insects ...
Page 14
... physical space , one steps in and out of character ; MUDs , in contrast , offer parallel identities , parallel lives . The experience of this parallelism encourages treating on - screen and off- screen lives with a surprising degree of ...
... physical space , one steps in and out of character ; MUDs , in contrast , offer parallel identities , parallel lives . The experience of this parallelism encourages treating on - screen and off- screen lives with a surprising degree of ...
Page 20
... physical presence. Some people use computers to extend their physical presence via real-time video links and shared virtual confer- ence rooms. Some use computer-mediated screen communication for sexual encounters. An Internet list of ...
... physical presence. Some people use computers to extend their physical presence via real-time video links and shared virtual confer- ence rooms. Some use computer-mediated screen communication for sexual encounters. An Internet list of ...
Page 21
... physically powerful it can be . They insist that it demonstrates the truth of the adage that ninety percent of sex takes place in the mind . This is certainly not a new idea , but netsex has made it commonplace among teenage boys , a ...
... physically powerful it can be . They insist that it demonstrates the truth of the adage that ninety percent of sex takes place in the mind . This is certainly not a new idea , but netsex has made it commonplace among teenage boys , a ...
Page 22
... physical and virtual , where people and computers come together.15 Over the past decade , I have talked to more than a thousand people , nearly three hun- dred of them children , about their experience of using computers or ...
... physical and virtual , where people and computers come together.15 Over the past decade , I have talked to more than a thousand people , nearly three hun- dred of them children , about their experience of using computers or ...
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
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Expressions et termes fréquents
A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York