Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
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Page 10
... play with computer toys leads them to speculate about whether computers are smart and what it is to be alive . Indeed , in much of this , it is our children who are leading the way , and adults who are anxiously trailing behind . In the ...
... play with computer toys leads them to speculate about whether computers are smart and what it is to be alive . Indeed , in much of this , it is our children who are leading the way , and adults who are anxiously trailing behind . In the ...
Page 11
... play " such grade - school icons as Barbie or the Mighty Morphin Power Rangers . MUDs are a new kind of virtual parlor game and a new form of commu- nity . In addition , text - based MUDS are a new form of collaboratively writ- ten ...
... play " such grade - school icons as Barbie or the Mighty Morphin Power Rangers . MUDs are a new kind of virtual parlor game and a new form of commu- nity . In addition , text - based MUDS are a new form of collaboratively writ- ten ...
Page 12
... play a role as close to or as far away from one's " real self " as one chooses . Since one participates in MUDS by sending text to a computer that houses the MUD's program and database , MUD selves are constituted in interaction with ...
... play a role as close to or as far away from one's " real self " as one chooses . Since one participates in MUDS by sending text to a computer that houses the MUD's program and database , MUD selves are constituted in interaction with ...
Page 14
... play at having different genders and different lives , it isn't surprising that for some this play has become as real as what we conventionally think of as their lives , although for them this is no longer a valid distinction . FRENCH ...
... play at having different genders and different lives , it isn't surprising that for some this play has become as real as what we conventionally think of as their lives , although for them this is no longer a valid distinction . FRENCH ...
Page 16
... play . I myself have made this kind of mistake several times , assuming that a person was a program when a character's responses seemed too automatic , too machine - like . And sometimes bots are mistaken for peo- ple . I have made this ...
... play . I myself have made this kind of mistake several times , assuming that a person was a program when a character's responses seemed too automatic , too machine - like . And sometimes bots are mistaken for peo- ple . I have made this ...
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
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A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York