Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
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Page 10
... sense of human identity are fresh , even raw . In the real - time communities of cyberspace , we are dwellers on the threshold between the real and virtual , unsure of our footing , inventing ourselves as we go along . In an interactive ...
... sense of human identity are fresh , even raw . In the real - time communities of cyberspace , we are dwellers on the threshold between the real and virtual , unsure of our footing , inventing ourselves as we go along . In an interactive ...
Page 13
... sense you are a presence in all of them at all times . For example , you might be using your computer to help you write a paper about bacteriology . In that case , you would be present to a word - processing program you are using to ...
... sense you are a presence in all of them at all times . For example , you might be using your computer to help you write a paper about bacteriology . In that case , you would be present to a word - processing program you are using to ...
Page 19
... sense , these activities are forms of programming , but that sense is radically different from the one presented in my 1978 computer course . The lessons of computing today have little to do with calculation and rules ; instead they ...
... sense , these activities are forms of programming , but that sense is radically different from the one presented in my 1978 computer course . The lessons of computing today have little to do with calculation and rules ; instead they ...
Page 20
... sense a playroom for adults. In my daughter's screen playroom, she is presented with such objects as alphabet blocks and a clock for learning to tell time. Bob offers adults a wordprocessor, a fax machine, a telephone. Children and ...
... sense a playroom for adults. In my daughter's screen playroom, she is presented with such objects as alphabet blocks and a clock for learning to tell time. Bob offers adults a wordprocessor, a fax machine, a telephone. Children and ...
Page 22
... sense to know . It confronts us with an uneasy sense of kinship . After all , we too behave , interact , and seem to know , and yet are ultimately made of matter and programmed DNA . We think we can think . But can it think ? Could it ...
... sense to know . It confronts us with an uneasy sense of kinship . After all , we too behave , interact , and seem to know , and yet are ultimately made of matter and programmed DNA . We think we can think . But can it think ? Could it ...
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
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A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York