Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
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Page 23
... style of interface , which simulates the space of a desktop as well as communication through dialogue - represented more than a technical change . These new inter- faces modeled a way of understanding that depended on getting to know a ...
... style of interface , which simulates the space of a desktop as well as communication through dialogue - represented more than a technical change . These new inter- faces modeled a way of understanding that depended on getting to know a ...
Page 25
... style, and an opaque surface. But the children, too, had a romantic reaction, and came to define people as those emotional and unprogrammable things that computers were not. Nevertheless, from the moment children gave up on mechanistic ...
... style, and an opaque surface. But the children, too, had a romantic reaction, and came to define people as those emotional and unprogrammable things that computers were not. Nevertheless, from the moment children gave up on mechanistic ...
Page 31
... styles both of using computers and of inter- preting their meaning. In this, the computer resembles the psychologist's Rorschach test, whose inkblots suggest many shapes but commit them- selves to none. It is up to individuals to make ...
... styles both of using computers and of inter- preting their meaning. In this, the computer resembles the psychologist's Rorschach test, whose inkblots suggest many shapes but commit them- selves to none. It is up to individuals to make ...
Page 32
... style made an art form of navigating the complexity of opaque computer microworlds . In contrast , the hobbyist subculture , the world of early personal com- puter owners , had an altogether different computational aesthetic . For ...
... style made an art form of navigating the complexity of opaque computer microworlds . In contrast , the hobbyist subculture , the world of early personal com- puter owners , had an altogether different computational aesthetic . For ...
Page 33
... styles and cultures because they can be approached in different ways. The execution of the simplest program can be ... styles of relat- ing to the computer. But this natural pluralism on an individual level is in tension with other ...
... styles and cultures because they can be approached in different ways. The execution of the simplest program can be ... styles of relat- ing to the computer. But this natural pluralism on an individual level is in tension with other ...
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
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A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York