Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
À l'intérieur du livre
Résultats 1-5 sur 43
Page 14
... tion can serve as a place for the construction and reconstruction of iden- tity . There are many others . On the Internet , Internet Relay Chat ( commonly known as IRC ) is another widely used conversational forum in which any user can ...
... tion can serve as a place for the construction and reconstruction of iden- tity . There are many others . On the Internet , Internet Relay Chat ( commonly known as IRC ) is another widely used conversational forum in which any user can ...
Page 26
... tion , relationships , sexuality , politics , and identity . How all of this is un- folding is the subject of this book . PART I THE SEDUCTIONS OF THE INTERFACE ChApTER 1 A 26 Introduction : Identity in the Age of the Internet.
... tion , relationships , sexuality , politics , and identity . How all of this is un- folding is the subject of this book . PART I THE SEDUCTIONS OF THE INTERFACE ChApTER 1 A 26 Introduction : Identity in the Age of the Internet.
Page 30
... tion of sound , computers can be extensions of the mind's construction of thought . A novelist refers to " my ESP with the machine . The words float out . I share the screen with my words . " An architect who uses the com- puter to ...
... tion of sound , computers can be extensions of the mind's construction of thought . A novelist refers to " my ESP with the machine . The words float out . I share the screen with my words . " An architect who uses the com- puter to ...
Page 34
... tion of on/off switches, of bits and bytes, of traveling electrons, just like those embedded in the chips of my "transparent" Apple II. But the Macin- tosh strove to make these "irrevelant" to the user. In this way, the tools of the ...
... tion of on/off switches, of bits and bytes, of traveling electrons, just like those embedded in the chips of my "transparent" Apple II. But the Macin- tosh strove to make these "irrevelant" to the user. In this way, the tools of the ...
Page 41
... tion , not calculation . Individuals want to deal with technology that makes them feel comfortable and reflects their personal styles . While some Win- dows fans insist that this program lets them have it all - convenient icons and MS ...
... tion , not calculation . Individuals want to deal with technology that makes them feel comfortable and reflects their personal styles . While some Win- dows fans insist that this program lets them have it all - convenient icons and MS ...
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
Autres éditions - Tout afficher
Expressions et termes fréquents
A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York