Life on the ScreenSimon and Schuster, 26 avr. 2011 - 352 pages Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth. |
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... writing there are over five hundred MUDS in which hundreds of thousands of people participate.33 In some MUDs , players are represented by graphical icons ; most MUDs are purely text - based . Most players are middle class . A large ...
... writing there are over five hundred MUDS in which hundreds of thousands of people participate.33 In some MUDs , players are represented by graphical icons ; most MUDs are purely text - based . Most players are middle class . A large ...
Page 17
... writing is constructed by the audience as well as by the author and that what is absent from the text is as significant as what is present . The student made the following connection : Derrida was saying that the messages of the great ...
... writing is constructed by the audience as well as by the author and that what is absent from the text is as significant as what is present . The student made the following connection : Derrida was saying that the messages of the great ...
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... writing software offered guidance for thinking not only about technology and programming, but about economics, psychology, and social life . In other words , computational ideas 18 iNTROduCTiON: IdENTJTy IN T^E AqE Of T^E INTERNET.
... writing software offered guidance for thinking not only about technology and programming, but about economics, psychology, and social life . In other words , computational ideas 18 iNTROduCTiON: IdENTJTy IN T^E AqE Of T^E INTERNET.
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... of biology , technology , and code.13 The traditional distance between people and machines has be- come harder to maintain . Writing in his diary in 1832 , Ralph Waldo Emerson Introduction : Identity in the Age of the Internet 21.
... of biology , technology , and code.13 The traditional distance between people and machines has be- come harder to maintain . Writing in his diary in 1832 , Ralph Waldo Emerson Introduction : Identity in the Age of the Internet 21.
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Sherry Turkle. Writing in his diary in 1832 , Ralph Waldo Emerson reflected that " Dreams and beasts are two keys by which we are to find out the secrets of our nature ... they are our test objects . ' " 14 Emerson was prescient . Freud ...
Sherry Turkle. Writing in his diary in 1832 , Ralph Waldo Emerson reflected that " Dreams and beasts are two keys by which we are to find out the secrets of our nature ... they are our test objects . ' " 14 Emerson was prescient . Freud ...
Table des matières
9 | |
27 | |
The Triumph of Tinkering | 50 |
Making a Pass at a Robot | 77 |
Taking Things at Interface Value | 102 |
The Quality of Emergence | 125 |
Artificial Life as the New Frontier | 149 |
Aspects of the Self | 177 |
TinySex and Gender Trouble | 210 |
Virtuality and Its Discontents | 233 |
Identity Crisis | 255 |
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Expressions et termes fréquents
A-Life able aesthetic agents alive Apple II artificial intelligence Barry says become behavior biology Blind Watchmaker brain called character cognitive complex computational objects computer culture computer program computer psychotherapy computer's connectionism connectionist conversation create creatures culture of simulation cyberspace DEPRESSION 2.0 described electronic ELIZA emergent emotional example experience feel gender human idea identity images information processing interactive interface Internet Julia says kind LambdaMOO language lives look machine Macintosh mind Minsky models modernist multiple notion personal computers physical play players postmodern psychoanalytic psychological psychotherapy puter question relationships response robots Rodney Brooks role rules screen sense sexual Seymour Papert Sherry Turkle SimLife social StarLogo Stewart story student style talk theory therapist therapy things thought tion traditional Turing Turing test understand users video games virtual communities virtual reality Weizenbaum Windows Winterlight woman words writing York