Object-Oriented Programming: An Evolutionary ApproachSystem building; Why object-oriented programming? What is object-oriented programming? Objects, messages, and encapsulation; Classes, inheritance, and class categories; Dependency graph exercise; Foundation classes; Collection classes; Iconic user interfaces; Different tools for other jobs; Specification sheets; Hand-coded dependency graph application. |
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Table des matières
System Building | 1 |
Swiss Defense | 7 |
Why Objectoriented Programming? | 13 |
Droits d'auteur | |
31 autres sections non affichées
Autres éditions - Tout afficher
Object-oriented Programming: An Evolutionary Approach Brad J. Cox,Andrew J. Novobilski Affichage d'extraits - 1991 |
Expressions et termes fréquents
activation/passivation allocated anObject application arguments array automatically binary building ByteArray Chapter Nine Iconic Collection Classes compiler consumer contains contents coupled collection created data structures data types declared defined DependencyGraph depends described dispatch table dynamic binding encapsulation Evolutionary Approach example extern id factory method factory object Figure function call graph hardware hash Iconic User Interfaces IdArray implementation indexed instance variables inheritance initialized instance variables integer isa link isMarked layer linked memory message expression message selector method replies multiple inheritance newObject Nine Iconic User node Object class Object-oriented Programming Objective-C operations OrderedCollection pointer programming language provides receiver's referenced reusable run-time sequence shared slot Smalltalk Smalltalk-80 Software-IC Source bulk space Specification Sheets statement string struct subclasses subviews super superclass superview supplier Symbol tion unique words UNIX vector virtual terminal workbench

