Television Storyworlds as Virtual Space

Couverture
Bloomsbury Publishing PLC, 15 sept. 2018 - 170 pages
Television Storyworlds as Virtual Space examines television as a series of virtual realities viewers enter and explore one episode at a time. Drawing on specific examples, from Westworld to Green Acres, Twin Peaks to Fargo, it illustrates how each of these worlds invites us in, encourages us to move about within it, and constantly pushes against its own boundaries so that its universe continually expands and develops. Specific chapters consider the importance of title sequences in helping us enter these storyworlds, how children’s television educates us in using virtual reality, and the centrality of the post-apocalyptic series to the TV landscape. Ultimately, the book situates television as part of an artistic continuum, one that stretches back as far as cave paintings, but that also anticipates the digitally-based virtual reality that lies just on the horizon.
 

Table des matières

Introduction
1
1 Where Everybody Knows Your Name
7
2 Land Spreadin Out So Far and Wide
19
3 Im the Map Im the Map Im the Map
33
4 Same Bat Time Same Bat Channel
51
5 Can You Tell Me How to Get How to Get to Sesame Street?
67
6 To Boldly Go Where No One Has Gone Before
83
7 Walk the Straight and Narrow Track
105
8 These Are Their Stories
119
9 On the Next Arrested Development
131
Bibliography
143
List of TV Shows Referenced
149
Index
153
About the Author
159
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À propos de l'auteur (2018)

M. King Adkins is associate professor at the South Dakota School of Mines and Technology.

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