Gameplay and Design

Couverture
Pearson Education, 2004 - 333 pages
1 Commentaire
Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how and why things are done the way they are, and features first-hand experiences, examples and case studies from the creators of successful games such as Peter Molyneux's 'Black and White'.
 

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Table des matières

V
1
VI
5
VII
7
VIII
8
X
14
XI
18
XII
19
XIII
20
CIV
178
CV
182
CVI
183
CVII
185
CVIII
186
CIX
187
CXI
189
CXII
191

XIV
21
XV
22
XVI
23
XVII
24
XVIII
25
XIX
27
XX
31
XXI
33
XXII
35
XXIII
37
XXIV
39
XXV
40
XXVIII
41
XXIX
42
XXXI
44
XXXII
45
XXXIII
48
XXXIV
49
XXXV
50
XXXVI
52
XXXVII
53
XXXVIII
55
XXXIX
57
XL
59
XLI
60
XLII
61
XLIII
62
XLV
63
XLVI
65
XLVII
66
XLVIII
68
L
69
LII
70
LIII
71
LIV
72
LV
73
LVII
74
LVIII
75
LIX
76
LX
90
LXI
91
LXII
93
LXIII
100
LXIV
107
LXV
108
LXVI
109
LXVII
112
LXVIII
114
LXIX
117
LXX
122
LXXI
125
LXXII
126
LXXIII
127
LXXIV
128
LXXV
129
LXXVI
130
LXXVII
131
LXXVIII
138
LXXIX
139
LXXX
140
LXXXI
141
LXXXII
142
LXXXIV
145
LXXXV
146
LXXXVI
151
LXXXVIII
152
LXXXIX
153
XC
161
XCII
163
XCIII
164
XCIV
166
XCV
169
XCVI
171
XCVII
172
XCIX
173
C
174
CI
175
CIII
177
CXIV
193
CXV
194
CXVI
195
CXVII
196
CXIX
197
CXX
199
CXXI
200
CXXII
202
CXXIII
208
CXXIV
210
CXXV
212
CXXVI
213
CXXVII
214
CXXVIII
215
CXXIX
216
CXXX
219
CXXXI
221
CXXXII
222
CXXXIII
223
CXXXIV
224
CXXXV
225
CXXXVI
226
CXXXVII
227
CXXXIX
229
CXL
231
CXLI
233
CXLII
234
CXLIII
235
CXLIV
237
CXLV
238
CXLVI
239
CXLVII
240
CXLVIII
242
CXLIX
243
CL
244
CLI
245
CLII
251
CLIV
253
CLV
254
CLVI
255
CLVIII
258
CLIX
264
CLX
268
CLXI
269
CLXII
270
CLXIII
271
CLXV
272
CLXVI
273
CLXVII
274
CLXVIII
275
CLXIX
276
CLXX
277
CLXXI
280
CLXXII
285
CLXXV
286
CLXXVI
287
CLXXVII
288
CLXXVIII
289
CLXXIX
290
CLXXX
291
CLXXXII
292
CLXXXIII
296
CLXXXV
297
CLXXXVI
301
CLXXXVII
302
CLXXXVIII
303
CLXXXIX
304
CXCII
306
CXCIII
308
CXCIV
309
CXCV
313
CXCVI
316
CXCVII
317
CXCIX
318
CCI
320
CCII
322
CCIII
325
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Page xiv - Acknowledgements We are grateful to the following for permission to reproduce copyright material: Figures 5.1, 5.2 and 6.1 reproduced with the permission of AltaVista Internet Operations Limited.
Page 229 - ... very productive in that regard. So thank you, and thank the panel members for being here this morning. As I sat and listened to your presentations, it was, I think, very instructive for those of us who are — who have the responsibility of trying to figure out what it is we need to do going forward based on what we have seen in the past and what we see currently. So thank you for your perspectives. It has been most beneficial. As I sat and listened to you each, I came to maybe an inevitable...
Page 3 - An attractive feature of this book is the full colour plate section. Images flagged with a camera icon in the text can be found in colour in the plate section.
Page 2 - I have included a glossary in the back of the book for your reference. I have also tried to avoid the irritation of joint pronouns such as him/her and he/she and have simply used 'he' and 'him' when referring to the designer and the game player, for clarity and ease of reading.
Page 12 - The player whose turn it is to move proceeds by advancing one of his pieces diagonally forward to an adjacent square. However, several possible scenarios could be presented to the player at this point. If an opponents...
Page 1 - The games industry is relatively young compared to most other industries, but it is one of the fastest growing industries in the world, and revenues are about to exceed that of the movie industry.
Page 4 - If I had a dollar for every time somebody said to me, 'you're so lucky, what a brilliant job', I would have achieved myth number one.
Page 23 - If you are a budding designer, you must be prepared to work harder and longer than you ever have before.
Page xiii - ... those who have contributed to the book in one way or another: Christian Johnson, Louis Castle, Bobby Earl, Robbie Tinman, Sean Millard and Colin Gordon.
Page 320 - A moveable icon representing a person in cyberspace or virtual reality graphics...

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