Expressive Processing: Digital Fictions, Computer Games, and Software Studies

Couverture
MIT Press, 10 févr. 2012 - 504 pages
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.

What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.

Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

 

Table des matières

Introduction
1
The Eliza Effect
23
Computer Game Fictions
41
Making Models
81
The TaleSpin Effect
115
Character and Author Intelligence
169
Authoring Systems
231
The SimCity Effect
299
Playable Language and Nonsimulative Processes
353
Conclusion
411
Afterword
427
References
443
Index
455
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À propos de l'auteur (2012)

Noah Wardrip-Fruin is Professor of Computational Media at the University of California, Santa Cruz, where he codirects the Expressive Intelligent Studio. He is the author of Expressive Processing: Digital Fictions, Computer Games, and Software Studies (MIT Press).

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