Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

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Random House Trade Paperbacks, 2004 - 339 pages
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

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Very Interesting

Avis d'utilisateur  - Shift.Evolve - Borders

I've been a gamer most of my life. I grew up playing Doom and ID's other titles. I stumbled across this book one day in the store and bought it. Being a tech person, I loved how the author covered the ... Consulter l'avis complet

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best book ever!!!

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À propos de l'auteur (2004)

DAVID KUSHNER has written for numerous publications, including Rolling Stone, The New York Times, Wired, New York, Worth, Electronic Gaming Monthly, The Village Voice, Details, Mondo 2000, and Salon. He is the digital-music columnist for Rolling Stone online, and a contributing editor for Spin and IEEE Spectrum. He has also worked as a senior producer and writer for the music website SonicNet. He received a B.A. from the University of Maryland, College Park, and a master’s in creative writing from City University of New York. He can be reached at www.davidkushner.com.

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