Front cover image for Patterns in game design

Patterns in game design

By providing a common set of concepts that can be used by all developers, every game project can be approached with standard tools. There are three main purposes for using the patterns: creation of game concepts, problem-solving during design, and analysis of games.
eBook, English, 2005
Charles River Media, Hingham, Mass., 2005
1 online resource (xvii, 423 pages) : illustrations
9781584503545, 1584503548
70774015
""Contents""; ""Acknowledgments""; ""Part I Background""; ""1 Introduction""; ""2 An Activity-Based Framework for Describing Games""; ""3 Game Design Patterns""; ""4 Using Design Patterns""; ""Part II The Pattern Collection""; ""5 Game Design Patterns for Game Elements""; ""6 Game Design Patterns for Resource and Resource Management""; ""7 Game Design Patterns for Information, Communication, and Presentation""; ""8 Actions and Events Patterns""; ""9 Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns""; ""10 Game Design Patterns for Social Interaction"" ""11 Game Design Patterns for Goals""""12 Game Design Patterns for Goal Structures""; ""13 Game Design Patterns for Game Sessions""; ""14 Game Design Patterns for Game Mastery and Balancing""; ""15 Game Design Patterns for Meta Games, Replayability, and Learning Curves""; ""Appendix A: Further Reading""; ""Appendix B: About the CD-ROM""; ""Index""