Virtually sacred : myth and meaning in World of Warcraft and Second Life
Robert M. Geraci (Author), Oxford University Press
Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using 'World of Warcraft' and 'Second Life' as case studies, this book shows that many residents now use virtual worlds to reimagine their traditions and work to restore them to 'authentic' sanctity or replace religious institutions with virtual world communities that provide meaning and purpose to human life
1 online resource : illustrations (black and white)
9780199374731, 9780199344703, 9780199379972, 0199374732, 0199344701, 0199379971
880245529
Introduction: Real stories in virtual worlds
A cultural adventure
Polite society
A world with meaning
The flow of faith online
Another life for religion
Sacred second lives
Reassembling religion
Appendix: On method in the study of virtual worlds
English
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