Front cover image for The video game explosion : a history from PONG to Playstation and beyond

The video game explosion : a history from PONG to Playstation and beyond

Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today
eBook, English, 2008
Greenwood Press, Westport, Conn., 2008
History
1 online resource (xxi, 380 pages) : illustrations
9780313082436, 9780313338687, 9786611203504, 9781281203502, 031308243X, 031333868X, 6611203508, 1281203505
191863509
pt. I. Looking at video games
1. What is a video game? / Mark J.P. Wolf
2. Imaging technologies / Mark J.P. Wolf
3. Modes of exhibition / Mark J.P. Wolf
4. Influence and precursors / Mark J.P. Wolf
5. The study of video games / Mark J.P. Wolf. pt. II. The early days (before 1985)
6. Mainframe games and simulations / David H. Ahl
7. Arcade games of the 1970s / Mark J.P. Wolf
8. Video games in Europe : the early years / David Winter
Sidebar. System profile : the Magnavox Odyssey / David Winter
9. Early home video game systems / Leonard Herman
10. Company profile : Atari / Leonard Herman
11. System profile : the Atari Video Computer System (VCS) / Leonard Herman
12. Vector games / MarK J.P. Wolf
13. Video game stars : Pac-Man / Mark J.P. Wolf
14. The rise of the home computer / Bob Rehak
15. Genre profile : adventure games / Mark J.P. Wolf
Sidebar. Company profile : Electronic Arts / Alison McMahan
16. Arcade games of the 1980s / Mark J.P. Wolf
17. Laserdisc games / Mark J.P. Wolf
18. The video game industry crash / Mark J.P. Wolf. pt. III. The industry rebounds (1985-1994)
19. System profile : the Nintendo Entertainment System (NES) / Dominic Arsenault
Sidebar. Company profile : Nintendo / Dominic Arsenault
20. A new generation of home video game systems / Leonard Herman
21. CD-ROM games / Carl Therrien
22. Genre profile : interactive movies / Bernard Perron
23. Arcade games of the 1990s and beyond / Mark J.P. Wolf
24. Handheld video game systems / Leonard Herman
Sidebar. Company profile : Sega / Alison McMahan
25. Shareware games : between hobbyist and professional / Brett Camper. pt. IV. Advancing to the next level (1995-present)
26. The later generation home video game systems / Leonard Herman
17. Online role-playing games / Kelly Boudreau
28. System profile : Sony PlayStation / Dominic Arsenault
Sidebar. Company profile : Sony / Mark J.P. Wolf
29. Video game stars : Lara Croft / Alison McMahan
30. Genre profile : first-person shooting games / Bob Rehak
Sidebar. Retrogames / Bob Rehak
31. Independent and experimental video games / Brett Camper
32. Video games in Europe / Lars Konzack
33. Video games in Asia / Benjamin Wai-ming Ng
34. Video games in Australia / Thomas H. Apperley. pt. V.A closer look at video games
35. The video game development process / Feichin Ted Tschang
36. Graphics in video games / Carl Therrien
37. Sound in video games / Eric Pidkameny
38. Video games genres / Mark J.P. Wolf
Sidebar. Best-selling video games / Mark J.P. Wolf
39. The video game as an object of controversy / Dominic Arsenault
Sidebar. Video games rating systems / Mark J.P. Wolf
40. Morals, ethics, and video games / Mark J.P. Wolf
41. Video games and their relationship with other media / Martin Picard
Sidebar. How to get a job in the video game industry / Mark J.P. Wolf
42. The future of video games / Mark J.P. Wolf